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<Article>
<Journal>
				<PublisherName>Iranian Persian Language and Literature Promotion Society</PublisherName>
				<JournalTitle>Research on Mystical Literature</JournalTitle>
				<Issn>HTTPS://JP</Issn>
				<Volume>13</Volume>
				<Issue>4</Issue>
				<PubDate PubStatus="epublish">
					<Year>2020</Year>
					<Month>02</Month>
					<Day>20</Day>
				</PubDate>
			</Journal>
<ArticleTitle>Desirable Capacities of Mystical Texts of Classical Persian Literature for Making ‎Computer Games ‎(By Analyzing Sanai’s Seir al-Ibad)‎</ArticleTitle>
<VernacularTitle>Desirable Capacities of Mystical Texts of Classical Persian Literature for Making ‎Computer Games ‎(By Analyzing Sanai’s Seir al-Ibad)‎</VernacularTitle>
			<FirstPage>29</FirstPage>
			<LastPage>46</LastPage>
			<ELocationID EIdType="pii">24796</ELocationID>
			
<ELocationID EIdType="doi">10.22108/jpll.2020.122301.1467</ELocationID>
			
			<Language>FA</Language>
<AuthorList>
<Author>
					<FirstName>Alireza</FirstName>
					<LastName>Pourshabanan</LastName>
<Affiliation>Assistant Professor, Department of General Studies, Faculty of Applied Sciences, Tehran University of ‎Art, Tehran, Iran</Affiliation>
<Identifier Source="ORCID">0000-0002-6183-6376</Identifier>

</Author>
</AuthorList>
				<PublicationType>Journal Article</PublicationType>
			<History>
				<PubDate PubStatus="received">
					<Year>2020</Year>
					<Month>03</Month>
					<Day>28</Day>
				</PubDate>
			</History>
		<Abstract>The mystical text is a type of literature based on specific and generally spiritual themes that, due to its rich moral value, has appropriate media capacities and can be used in making popular computer games in line with Iranian intellectual tendencies. With this approach, there are works in classical Persian mystical narrative literature that can be used for the production of adaptive computer games due to their style of expression and relying on symbolic and visual capacities. Accordingly, in this study, a descriptive-analytical method was used to answer this question: how can narrative mystical texts such as Sanai’s Seir al-Ibad and similar works be adapted to make computer games? And in what styles and formats can this approach be applied in this influential media? With this description, it seems that due to the mysterious narratives, unknown spaces, and amazing descriptions of the inhabitants of places in these types of stories, it is possible to make adventure-puzzle style computer games by free adaptation with the focus on creating various mental challenges from these texts. Also, by focusing on the multiplicity of spaces and the existence of different types of strange creatures and their visual diversity, there will be the capacity to create games in martial-combat style by changing the function of these creatures and heroes, from passive and mere observers to active enemies and attractive warriors.</Abstract>
			<OtherAbstract Language="FA">The mystical text is a type of literature based on specific and generally spiritual themes that, due to its rich moral value, has appropriate media capacities and can be used in making popular computer games in line with Iranian intellectual tendencies. With this approach, there are works in classical Persian mystical narrative literature that can be used for the production of adaptive computer games due to their style of expression and relying on symbolic and visual capacities. Accordingly, in this study, a descriptive-analytical method was used to answer this question: how can narrative mystical texts such as Sanai’s Seir al-Ibad and similar works be adapted to make computer games? And in what styles and formats can this approach be applied in this influential media? With this description, it seems that due to the mysterious narratives, unknown spaces, and amazing descriptions of the inhabitants of places in these types of stories, it is possible to make adventure-puzzle style computer games by free adaptation with the focus on creating various mental challenges from these texts. Also, by focusing on the multiplicity of spaces and the existence of different types of strange creatures and their visual diversity, there will be the capacity to create games in martial-combat style by changing the function of these creatures and heroes, from passive and mere observers to active enemies and attractive warriors.</OtherAbstract>
		<ObjectList>
			<Object Type="keyword">
			<Param Name="value">mystical literature</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Sanai’s Seir al-Ibad</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Computer Games</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Adaptation‎</Param>
			</Object>
		</ObjectList>
<ArchiveCopySource DocType="pdf">https://jpll.ui.ac.ir/article_24796_09e1e47050b622b48eeabc55ab84f063.pdf</ArchiveCopySource>
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